Steam capsules, characters and worlds for games.
I’m Stephan Royer, a game artist with more than twenty years in the industry. I paint capsule art and create 2D and 3D game assets for indie developers.
Featured
Steam capsules
I paint over 3D renders, often from the game team’s own assets. Rough sketch, rough color, then final. A capsule takes about 5–7 days, delivered as a layered PSD plus Steam-ready PNGs. Select any project for the full set.
Characters
Designs, models, rigs and animations from released games, unreleased projects and personal explorations. Select a project to browse everything in it.
Environment and concept art
Spaces, props and art direction for Karen, The Minesweeper and Stormforge.
YouTube
Art direction lessons for indie devs and newcomers, plus stories from my career.
Experience
Studio and freelance work across mobile, console, PC and Facebook games. Open a role for details.
Skills
- Concept art
- 3D modeling
- Texturing
- Rigging
- Animation
- Marketing art
- UI
- Blueprint code
Software
- Photoshop
- Substance Painter
- Character Creator
- After Effects
- Blender
- ZBrush
- Audacity
- Unreal Engine
- Unity
About
Self-taught, from a small farm town in Illinois, and working professionally in video games for over 20 years.
Read more about me
I was born in 1981 and was a competitive All-Conference athlete in basketball and football, and a State Champion high jumper. I’ve worked blue-collar jobs, from landscaping, construction and loading trucks with UPS to retail at Best Buy and Family Video.
I’m married with three daughters, two sons and three grandkids. I’ve led game teams, coached school sports teams, and I stay healthy with daily walks with my dog, Indie.
My family and I have lived on both coasts before returning home to the Midwest. I believe we’re living in the most exciting time for creative work that entertains and connects at a human level. Thank you for your interest.